| ^a${value} Second(s) Recharge | 2 |
| ${value} Energy Cost | 5 |
| Launches ${value} Projectile(s) | 1 |
| ${value} Physical Damage | min: [2.0, 4.0, 6.0, 8.0, 10.0, 12.0, 14.0, 16.0, 18.0, 20.0, 22.0, 24.0, 26.0, 28.0, 30.0, 32.0] |
| +${value}% Movement Speed | 500 |
| +${value}% Total Damage | 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 |
| MaxLevel | 12 |
| UltimateLevel | 16 |